Explore Daniela Capistrano’s original writing and reporting.
  • LOL “@Papapishu: @dcap For some reason I'm imagining some skaterat boyfriend averting his gaze and walking away like Lot.” #
  • .@PaulCantor Ah, ok. I feel you. in reply to PaulCantor #
  • Some NYU girl just ran her skateboard into my ankle. She looked into my eyes & turned into a pillar of salt #
  • Word, neither do mine. Mine=chicanas, rude filmmakers, scifi ppl “@PaulCantor: @dcap "most of my heroes don't appear on no stamp"- chuck d” #
  • most of the ppl I look up 2 have been dead for a min “@PaulCantor: Does anyone look up to anyone anymore? Or is it all, hey, look at me!!!” #
  • Found outlet at #G4C12 to charge my phone. Success! Brain is on fire. Thanks everyone for the stimulating debate, discussion. Rad keynote. #
  • 2/2 Schools like Quest2Learn that incorporate gaming shd be the standard for public schools if we want to compete in global economy #G4C12 #
  • I changed learning process by graduating from HS early; traditional schooling didn't work 4 me. Gaming in schools=huge potential 1/2 #G4C12 #
  • I agree w @nolanbushnell: empowering young people 2B lifelong learners=critical. Potential for gameplay in schools to cultivate this #g4c12 #
  • “Myth: All kids should go to college." - @nolanbushnell - check out :) #g4c12 #
  • .@NolanBushnell: "A pause button is not interactivity," questions effectiveness of passive teaching #G4C12 #
  • .@nolanbushnell decries myth (which Bloomberg has pushed as answer) that training&hiring good teachers 4 bigger classrooms will work #G4C12 #
  • .@G4C Oh thanks! I don't want to lose my seat & keynote is starting soon ... :) aaaaaahhh! I'll keep going until it dies. Will charge after. in reply to G4C #
  • I hope you've enjoyed my #g4c12 tweets. Phone is about to die. Keynote is next. Brain leaks aka articles digging deeper ... coming soon :) #
  • .@NYCDoITT NYC Open Data, @G4C and @storycode shd partner on immersive gaming projects for NYC youth re: real issues affecting them #g4c12 #
  • .@snicholson shares how libraries have a history of engaging people with games, as service providers #g4c12 #
  • .@snicholson explains important role librarians have/can have in your game distribution strategy. Find allies #g4c12 #
  • .@snicholson now talking about games in libraries. Perfect fit to me; in summer there are often few free spaces for low income youth. #g4c12 #
  • Seeing so many cisgender based games makes me wonder how gameplay could benefit trans youth dealing w bullying, self care #g4c12 #
  • .@PixelAcademy on inspiring creativity with youth on gameplay projects: "Be a role model for silly" #G4C12 :D #
  • .@PixelAcademy and @PujaDesari: "Provide kids access with real people if you don't know the answer yourself" on empowering youth #G4C12 #
  • Crowd: Is there a site that aggregates free online & mobile games that can/do enhance teachers lessons plans? #g4c12 #
  • I am 100% sure I would have been more interested in science as a kid if we had option 2 explore concepts via gameplay :) #g4c12 #wondermind #
  • I would like 2 see collaborations between @G4C and @storycode re: immersive educational gameplay for NYC public school classrooms #g4c12 #
  • .@sharnajackson on #Wondermind "We wanted the kids to play through science, rather than it being explained through text" #g4c12 #
  • #wondermind intros kids to intersection of neuroscience/art w Alice in Wonderland-like themes #g4c12 #
  • .@G4C @greenghoulie Thanks for producing such an immersive, fun & educational event. My fav in NYC! in reply to G4C #
  • .@ranarama: "you need 2 design live gameplay experiences that are robust 4 players & audience" on dynamics of play in cultural spaces #g4c12 #
  • .@ranarama: "Look at the space you have as a design platform" on live gameplay development, how physical factors inform #g4c12 #
  • Now at #G4C12 Games & Cultural Spaces, a series of talks covering intersection of games & cultural settings. Power of live games next. #
  • Often tech that NYC kids carry in pockets is better than tech in the classroom. How to ethically leverage that to enhance learning? #g4c12 #
  • I would like to learn more about how to scale game based learning in schools where tech is limited. Access is critical #g4c12 #
  • I used a texting game 2 teach a web design class in Harlem in '10. It went well but my mistake was assuming all kids had phones 1/2 #g4c12 #
  • +1 :D “@TahnjaWilson: @dcap #g4c12 Hey, not a NYC teacher but have used games to augment my curriculum and those of others. Hand raised!” #
  • Excited about talk at 4:15pm ET - how youth across the country are using gaming to engage in solving social/scientific problems #g4c12 #
  • Would love to see a panel w NYC teachers sharing how they use games for change to augment lesson plan #g4c12 #
  • Would be great if Bloomberg made tech more accessible in all P.S. classrooms, then games for change wd be a tool 4 NYC youth #access #g4c12 #
  • What I'm hoping 2 learn more about is how games for change are/can be leveraged to address digital divide with POC & low income youth #g4c12 #
  • #thisisnotagame - how familiar story functions make gameplay w/in an experiential framework accessible #g4c12 (morphology of the folk tale) #
  • #thisisnotagame - how positive aspects of failing in a game inform exploration, learning & empathy #g4c12 #
  • 2/2 many poc kids in US deal w death in their community w/out therapeutic services. Cd #thend potential tool to facilitate healing? #g4c12 #
  • Intrigued by a game that explores death. Wd #thend be relevant for POC kids in areas where police brutality/murder the norm? 1/2 #g4c12 #
  • .@philstuart leading next case study for #thend a game for 14-19 yr olds to explore philosophical questions, death #g4c12 #
  • #sweatshop game should be required component at design/fashion programs :) #g4c12 cc @thenewschool #
  • Interesting. #sweatshop game mechanics reward you for exploiting workers but then u see human cost. Reminds me of Sims gameplay. #g4c12 #
  • #sweatshop game trailer reminded me of Cafe Waitress. Kids play "tough job" RPGs, so how to connect IRL action/activism to gameplay? #g4c12 #
  • #Sweatshop case study by @SimonParkin live now, watch here: #g4c12 #
  • Interesting to hear how #realityendshere players manipulated the game framework via card banking, tribalism to meet collective goals #g4c12 #
  • .@remotedevice explains IRL flags functioned as ambient clues on campus for #RealityEndsHere alt reality game #G4C12 #
  • Next up at #G4C12 Reality Ends Here case study - alt reality game at a leading media arts school. Jeff Watson & Tracy Fullerton from USC. #
  • Headed to #g4c12 Looking forward to learning more about intersection of gaming + the election/women's rights/food justice. Will live tweet. #
  • The Wire. Every night. No shame. #
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Explore Daniela Capistrano’s original writing and reporting.